Go West, Game Devs!

GDC 2012. Wow.

There’s a thousand other blog posts out there about how awesome it was. I’ll leave you to browse through them.

I will say that I did have a blast though. A blast is an understatement… I had an implosion. My only regret is that I booked my schedule too solid. I only spent about 15 minutes on the expo floor itself. This is because I booked myself into different talks and lectures from 10AM to 6PM solid every day of the convention. I got to make a quick runthrough to see some of the booths, but didn’t even cover half of the expo hall : ( Maybe next year…

Highlights:

  • Finally playing Super Comboman! I first heard about this game at GDC Austin during a talk from the CEO of Interabang, Justin Woodward. I instantly fell in love with this 2D beatemup game! it has a very interesting sticker-based art style, and kept me laughing and entertained. Sadly, I spent most of the time playing with it’s physics system, as the nerd in me was interested. It really is a fun little title, and I’m hoping that they find a publisher soon.
  • Gino Van Den Bergen: This guy blew my mind. He had some really good lectures in the Math and Physics game programming tutorials. He really cracked my awe and had me looking at the data we normally mindlessly process in a different way. I won’t get into the details, but he had some talks on GJK collision detection, and the properties of dual numbers. His website has both his GDC slides as well as some example code. I’m really a fan of this guy now.
  • Squirrel Eiserloh: Squirrel is actually a fellow Dallas game dev. I’ve seen him at a couple of our IGDA events. You can imagine my surprise when I saw him take the stage at the first lecture of GDC. He had a very good and direct lecture on Beizer curves and splines in the Math for Game Programming summit. It was easily one of the best talks of GDC in my opinion, as it was direct, informative, and to the point.
  • Sushirrito: A friend sent me a link to Sushirrito as a joke about a year ago, and I in turn linked it to our company. My boss realized that it was a couple blocks away from GDC. With that we stuffed our faces full of Sushirrito as soon as possible. It was really a fantastic meal, although it has ruined sushi for me. Why does this only exist in San Fransisco! Franchising, PLEASE!
  • #AltDevBlog Cigar Bar – I actually wasn’t going to go to this. I was a bit intimidated because Mike Acton (Engine developer for Insomniac Games) was going to be there, and Insomniac is one of my most respected studios. I was nervous of making an ass out of myself there. About a block away from my hotel I manned up and hopped in a taxi there. I’m glad I went! I met a lot of awesome and talented developers, and had a pretty good time once I stopped being so awkward. (Read: Had a couple of brews ; ))
  • B.I.G. Party – I didn’t get to stay as long as i wanted to here, because my school was having a dinner across the street about an hour after the party started. It was at The W (Wow!) and was hella nice. Everybody was real cool and I met a handful of awesome people. I also learned that my professor, Derrek Manns, is going to be setting up the Dallas B.I.G. chapter! Why I had to find this out in San Francisco…I don’t know! But I’m excited!

There’s a ton of other awesome stuff that happened here, but there’s no way I can list it all. GDC 2012 was one of the most inspiring moments of my life. Seeing all of the talented developers and their passion for the industry resparked mine. I cannot wait until next year’s.

Hello (Again), World!

Man, just have not been into blogging lately.

This weekend I head West for San Francisco’s Game Developer’s Conference. I might blog a bit, but I’ll likely keep the majority of my thoughts on my Twitter.

Follow me @Ray_Batts, or look over there —–>

The other day I wrote a lasso select tool for a project. I oddly had a lot of fun doing so! When I get back from GDC, I’ll look into posting some of the details from it.

To my fellow game devs: See you in Cali!

11/11/2010 1:11:12 (A Second After.)

So I must say, best wishes to all of those at InstantAction, especially those that I have had the pleasure of working with (directly, or indirectly) on the various Torque products I’ve gotten started with.

Nobody’s opinion of any of the Torque products matters at this point, just send good thought to those at IA. We are all concerned with products, EULA’s, and other awesome legal junk. Though let us not forget that hundreds of people have lost their jobs, alongside a great product finally seeing it’s end.

I guess I should talk a bit about how the news personally affects me. I was working on the Torque WP7 product that everybody had been whispering about in the forums. This product was actually turning out to be pretty neat, I really hope it sees the light of day sometime. The weirdest part about this is I was starting to feel really attached to some parts of the project. It was neat to both write, and understand something that would possibly be used by thousands of people.
The good news in all of this, is this allows me to focus more on Game Development, rather than that of an Engine. I’ve spent almost all of my time working on my game for class, which is doing great. I’ll be ready with an announcement soon, but that’s the reason I haven’t blogged lately.

Speaking of, time to work moar…

PS- I promise posts aren’t gonna go into the “Wat do u think ab00t ___?!” format. Next post I’ll get back into code like I promised ;)

Hello world!

Hmm, I guess we’ll try this one time. Ya know, with feeling.

This is my new site. Most of the kiddos reading it are pretty confused right now. “But Ray, don’t you have Facebook?! Don’t you have TwitterFacebook^2?!” Yes, I have both, no I don’t really like either. Call me Glass Half-Empty. (Glass-Half Empty? no.)

I’m a student at UNT studying for computer science/game programming. I spend a lot of my time researching different engines/technologies/forums, and find a lot interesting…I have a habit of posting things to a blog in order to save them later…but was shortly made fun of by all my friends for having Google lectures and MSDN articles for my entire news feed.

So here you are. RayBattsBaseAreBelongToYou.com I’m going to guess that you didn’t get to this page by a typo, so kick your feet up.

I’ll be posting a lot of programming problems/interesting things in the programming/game development community. I don’t have friends that are even remotely interested in these topics, so I will have to rely on the internet. This site also will soon serve as my online portfolio, resume, and distribution platform for the software I’ve been working on. There will also be a free iPad service, just drop me your SSN in a comment and I’ll make sure you’re all taken care of.